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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-28 22:31:55 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-28 22:31:55 -0600 |
commit | 05377e05db167e0930e5aed317b269b717cc08ef (patch) | |
tree | 3fabc80be4d11697d526666e0aa60ec2f63df4cd /crawl-ref/source/melee_attack.h | |
parent | f0d8313a57775a19a39dd8052f3b4b27fc2aa612 (diff) | |
download | crawl-ref-05377e05db167e0930e5aed317b269b717cc08ef.tar.gz crawl-ref-05377e05db167e0930e5aed317b269b717cc08ef.zip |
Make ranged attacks play a bit nicer with fsim.
Report accuracy correctly; don't let some effects like blood splatter
and distortion trigger (as with old melee attacks).
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r-- | crawl-ref/source/melee_attack.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h index e699e6eb43..1fee800369 100644 --- a/crawl-ref/source/melee_attack.h +++ b/crawl-ref/source/melee_attack.h @@ -40,8 +40,6 @@ public: bool jump_blocked; coord_def attack_position; - bool simu; - public: melee_attack(actor *attacker, actor *defender, int attack_num = -1, int effective_attack_num = -1, |