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author | MarvinPA <chriscampbell89@gmail.com> | 2013-09-06 06:27:13 +0100 |
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committer | MarvinPA <chriscampbell89@gmail.com> | 2013-09-06 06:35:58 +0100 |
commit | 24fbf643f8a4e8c7dfbe818688ca311dc69c2c3a (patch) | |
tree | e1569daa043433ed774365e7397a61df41363206 /crawl-ref/source/melee_attack.h | |
parent | 081699f43a1bd38fb0bfcf58e92198dafe0684a3 (diff) | |
download | crawl-ref-24fbf643f8a4e8c7dfbe818688ca311dc69c2c3a.tar.gz crawl-ref-24fbf643f8a4e8c7dfbe818688ca311dc69c2c3a.zip |
Rework the Sword of Cerebov's -rF effect
Instead of just reducing rF during melee attacks (where the fire damage
dealt is relatively small), it reduces rF by one level for a duration
(something that Cerebov will likely take more advantage of than the
player). Increase its base damage and accuracy by 1 each to make it a
little more attractive as a player weapon too, and reinstate its evil flag
(like demon weapons, it's just innately evil, and the resistance reduction
can be flavoured as a vaguely demonic effect).
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r-- | crawl-ref/source/melee_attack.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h index bd44533ace..e80035b756 100644 --- a/crawl-ref/source/melee_attack.h +++ b/crawl-ref/source/melee_attack.h @@ -87,7 +87,6 @@ private: int calc_stat_to_hit_base(); int calc_stat_to_dam_base(); int apply_defender_ac(int damage, int damage_max = 0, bool half_ac = false); - int fire_res_apply_cerebov_downgrade(int res); /* Attack effects */ void check_autoberserk(); |