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authorMarvinPA <chriscampbell89@gmail.com>2013-09-06 06:27:13 +0100
committerMarvinPA <chriscampbell89@gmail.com>2013-09-06 06:35:58 +0100
commit24fbf643f8a4e8c7dfbe818688ca311dc69c2c3a (patch)
treee1569daa043433ed774365e7397a61df41363206 /crawl-ref/source/melee_attack.h
parent081699f43a1bd38fb0bfcf58e92198dafe0684a3 (diff)
downloadcrawl-ref-24fbf643f8a4e8c7dfbe818688ca311dc69c2c3a.tar.gz
crawl-ref-24fbf643f8a4e8c7dfbe818688ca311dc69c2c3a.zip
Rework the Sword of Cerebov's -rF effect
Instead of just reducing rF during melee attacks (where the fire damage dealt is relatively small), it reduces rF by one level for a duration (something that Cerebov will likely take more advantage of than the player). Increase its base damage and accuracy by 1 each to make it a little more attractive as a player weapon too, and reinstate its evil flag (like demon weapons, it's just innately evil, and the resistance reduction can be flavoured as a vaguely demonic effect).
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r--crawl-ref/source/melee_attack.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h
index bd44533ace..e80035b756 100644
--- a/crawl-ref/source/melee_attack.h
+++ b/crawl-ref/source/melee_attack.h
@@ -87,7 +87,6 @@ private:
int calc_stat_to_hit_base();
int calc_stat_to_dam_base();
int apply_defender_ac(int damage, int damage_max = 0, bool half_ac = false);
- int fire_res_apply_cerebov_downgrade(int res);
/* Attack effects */
void check_autoberserk();