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authorRaphael Langella <raphael.langella@gmail.com>2012-07-03 16:51:06 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-07-04 18:04:11 +0200
commit450cf93b95ab86ac9602a8358be579b36c6dbc81 (patch)
tree3aa146e38d2b1376abc3f4fa2e281b1cf0b198e1 /crawl-ref/source/melee_attack.h
parent1dc3d567b699678d90c650ef8d4f161e9a5196ed (diff)
downloadcrawl-ref-450cf93b95ab86ac9602a8358be579b36c6dbc81.tar.gz
crawl-ref-450cf93b95ab86ac9602a8358be579b36c6dbc81.zip
Treat constriction as a normal attack type.
It can be dodged, blocked, respect +hit slaying,... The attack is called a grab and does no damage. Is it too spammy that monsters grab you and then constrict you on the first turn?
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r--crawl-ref/source/melee_attack.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h
index 209165063a..879e686868 100644
--- a/crawl-ref/source/melee_attack.h
+++ b/crawl-ref/source/melee_attack.h
@@ -73,8 +73,6 @@ private:
bool handle_phase_damaged();
bool handle_phase_killed();
bool handle_phase_end();
- // Replaces some of the above phases.
- bool handle_constriction();
/* Combat Calculations */
int test_hit(int to_hit, int ev, bool randomise_ev);