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author | Raphael Langella <raphael.langella@gmail.com> | 2012-07-03 16:51:06 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2012-07-04 18:04:11 +0200 |
commit | 450cf93b95ab86ac9602a8358be579b36c6dbc81 (patch) | |
tree | 3aa146e38d2b1376abc3f4fa2e281b1cf0b198e1 /crawl-ref/source/melee_attack.h | |
parent | 1dc3d567b699678d90c650ef8d4f161e9a5196ed (diff) | |
download | crawl-ref-450cf93b95ab86ac9602a8358be579b36c6dbc81.tar.gz crawl-ref-450cf93b95ab86ac9602a8358be579b36c6dbc81.zip |
Treat constriction as a normal attack type.
It can be dodged, blocked, respect +hit slaying,...
The attack is called a grab and does no damage. Is it too spammy that monsters
grab you and then constrict you on the first turn?
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r-- | crawl-ref/source/melee_attack.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h index 209165063a..879e686868 100644 --- a/crawl-ref/source/melee_attack.h +++ b/crawl-ref/source/melee_attack.h @@ -73,8 +73,6 @@ private: bool handle_phase_damaged(); bool handle_phase_killed(); bool handle_phase_end(); - // Replaces some of the above phases. - bool handle_constriction(); /* Combat Calculations */ int test_hit(int to_hit, int ev, bool randomise_ev); |