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authorDracoOmega <draco_omega@live.com>2013-05-23 23:30:57 -0230
committerDracoOmega <draco_omega@live.com>2013-05-26 20:49:48 -0230
commit8b20ddbdfad19a53daf7729442d215fabc32e6ab (patch)
treecc6a9bbc577789a5b06e9854cfb07e3284eeb646 /crawl-ref/source/melee_attack.h
parentb1dd13b75e1df1b3fcab49dabe6ac375b0b6cd52 (diff)
downloadcrawl-ref-8b20ddbdfad19a53daf7729442d215fabc32e6ab.tar.gz
crawl-ref-8b20ddbdfad19a53daf7729442d215fabc32e6ab.zip
Give orange demons a new trick
Instead of random stat poison on their stinger, make the stinger have a 50% chance of applying weakness upon a successful poisoning. Moreover, give the stinger attack reaching (but not their other attack). Hopefully this will give a rather boring and unnotable demon a touch more relevance in some situations.
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r--crawl-ref/source/melee_attack.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h
index dbe40ea1a9..26f8374355 100644
--- a/crawl-ref/source/melee_attack.h
+++ b/crawl-ref/source/melee_attack.h
@@ -194,6 +194,8 @@ private:
bool needs_bite_msg = false,
int reduction = 1);
bool _vamp_wants_blood_from_monster(const monster* mon);
+
+ bool can_reach();
};
#endif