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authorAdam Borowski <kilobyte@angband.pl>2012-03-19 11:29:42 +0100
committerAdam Borowski <kilobyte@angband.pl>2012-03-19 13:50:19 +0100
commit905254ad75cfa1e6fe65c40256cda6386b3c4d9e (patch)
treecdcf56c14b395c276f64cae2338a568fe532cb5b /crawl-ref/source/melee_attack.h
parentd5758d53d514f5832a8c7a5ef73d57f2e875f003 (diff)
downloadcrawl-ref-905254ad75cfa1e6fe65c40256cda6386b3c4d9e.tar.gz
crawl-ref-905254ad75cfa1e6fe65c40256cda6386b3c4d9e.zip
Make staves actually do something beyong being a cudgel for monsters.
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r--crawl-ref/source/melee_attack.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h
index 5fabcaf7ff..485a8868b7 100644
--- a/crawl-ref/source/melee_attack.h
+++ b/crawl-ref/source/melee_attack.h
@@ -160,8 +160,8 @@ private:
void player_exercise_combat_skills();
bool player_monattk_hit_effects();
void player_sustain_passive_damage();
- int player_staff_damage(skill_type skill);
- void player_apply_staff_damage();
+ int staff_damage(skill_type skill);
+ void apply_staff_damage();
void player_stab_check();
random_var player_weapon_speed();
random_var player_unarmed_speed();