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author | Adam Borowski <kilobyte@angband.pl> | 2012-03-19 11:29:42 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-03-19 13:50:19 +0100 |
commit | 905254ad75cfa1e6fe65c40256cda6386b3c4d9e (patch) | |
tree | cdcf56c14b395c276f64cae2338a568fe532cb5b /crawl-ref/source/melee_attack.h | |
parent | d5758d53d514f5832a8c7a5ef73d57f2e875f003 (diff) | |
download | crawl-ref-905254ad75cfa1e6fe65c40256cda6386b3c4d9e.tar.gz crawl-ref-905254ad75cfa1e6fe65c40256cda6386b3c4d9e.zip |
Make staves actually do something beyong being a cudgel for monsters.
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r-- | crawl-ref/source/melee_attack.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h index 5fabcaf7ff..485a8868b7 100644 --- a/crawl-ref/source/melee_attack.h +++ b/crawl-ref/source/melee_attack.h @@ -160,8 +160,8 @@ private: void player_exercise_combat_skills(); bool player_monattk_hit_effects(); void player_sustain_passive_damage(); - int player_staff_damage(skill_type skill); - void player_apply_staff_damage(); + int staff_damage(skill_type skill); + void apply_staff_damage(); void player_stab_check(); random_var player_weapon_speed(); random_var player_unarmed_speed(); |