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authorChris Campbell <chriscampbell89@gmail.com>2013-10-20 18:16:51 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-10-20 19:55:38 +0100
commitac82fe46d62f277c825f7da333e2a396df4ef4b2 (patch)
tree00507ecb2239979ee2e6543bc55a7417bb9b5eb4 /crawl-ref/source/melee_attack.h
parent1c54f6e1cd9b1963f74873faaf739c088f791bfd (diff)
downloadcrawl-ref-ac82fe46d62f277c825f7da333e2a396df4ef4b2.tar.gz
crawl-ref-ac82fe46d62f277c825f7da333e2a396df4ef4b2.zip
Remove bonus damage from jump attacks
As a cheap positioning tool it'll still be effective, but hopefully not necessarily used to start every single fight.
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r--crawl-ref/source/melee_attack.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h
index b9d5bd08cb..c387471a85 100644
--- a/crawl-ref/source/melee_attack.h
+++ b/crawl-ref/source/melee_attack.h
@@ -110,8 +110,6 @@ private:
/* Axe cleaving */
void cleave_setup();
int cleave_damage_mod(int dam);
- int jump_damage_mod(int dam);
- int jump_additional_damage_mod(int dam);
/* Mutation Effects */
void do_spines();