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author | Chris Campbell <chriscampbell89@gmail.com> | 2013-10-20 18:16:51 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-10-20 19:55:38 +0100 |
commit | ac82fe46d62f277c825f7da333e2a396df4ef4b2 (patch) | |
tree | 00507ecb2239979ee2e6543bc55a7417bb9b5eb4 /crawl-ref/source/melee_attack.h | |
parent | 1c54f6e1cd9b1963f74873faaf739c088f791bfd (diff) | |
download | crawl-ref-ac82fe46d62f277c825f7da333e2a396df4ef4b2.tar.gz crawl-ref-ac82fe46d62f277c825f7da333e2a396df4ef4b2.zip |
Remove bonus damage from jump attacks
As a cheap positioning tool it'll still be effective, but hopefully not
necessarily used to start every single fight.
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r-- | crawl-ref/source/melee_attack.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h index b9d5bd08cb..c387471a85 100644 --- a/crawl-ref/source/melee_attack.h +++ b/crawl-ref/source/melee_attack.h @@ -110,8 +110,6 @@ private: /* Axe cleaving */ void cleave_setup(); int cleave_damage_mod(int dam); - int jump_damage_mod(int dam); - int jump_additional_damage_mod(int dam); /* Mutation Effects */ void do_spines(); |