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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-24 15:53:33 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-24 16:03:34 +0000 |
commit | c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec (patch) | |
tree | 6e6ab669db37194a0d4affaa7d37657a38714337 /crawl-ref/source/melee_attack.h | |
parent | cd953f784cd3eb197096fcb9b7864d1386f85fa4 (diff) | |
download | crawl-ref-c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec.tar.gz crawl-ref-c3c125f5b38131e0d79b4ed228bf6e3d9bfd55ec.zip |
Don't generate racial weapons or launchers
The effects of racial weapons were very minimal and unlikely to be
noticed. Even if they were made significant, they would only apply to a
very small subset of races. The only somewhat notable effect was Beogh's
slight slaying bonus (and even that was very minor), this could be
compensated for in some other way if necessary.
Racial armour has slightly more noticeable effects and currently still
remains, but could probably be removed too (potentially replacing the
racial effects with armour egos instead).
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r-- | crawl-ref/source/melee_attack.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h index b2bdfe81a0..923bfce47b 100644 --- a/crawl-ref/source/melee_attack.h +++ b/crawl-ref/source/melee_attack.h @@ -165,7 +165,6 @@ private: int player_stat_modify_damage(int damage); int player_aux_stat_modify_damage(int damage); - int player_apply_weapon_bonuses(int damage); int player_apply_weapon_skill(int damage); int player_apply_fighting_skill(int damage, bool aux); int player_apply_misc_modifiers(int damage); |