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authorelliptic <hyperelliptical@gmail.com>2011-12-29 11:32:15 -0500
committerelliptic <hyperelliptical@gmail.com>2011-12-29 11:32:15 -0500
commiteb143a196a78c7e8e885add7267b9ccfc235267d (patch)
tree459af3ac711dcad6a2e14d44799561004cd3be20 /crawl-ref/source/melee_attack.h
parente510d2bcd3b690af1597e1e7d84199018fd9c498 (diff)
downloadcrawl-ref-eb143a196a78c7e8e885add7267b9ccfc235267d.tar.gz
crawl-ref-eb143a196a78c7e8e885add7267b9ccfc235267d.zip
Rename "baseattack" to "uc_attack", fix a couple comments.
The old terminology was misleading, since this is just the unarmed aux given by UC skill.
Diffstat (limited to 'crawl-ref/source/melee_attack.h')
-rw-r--r--crawl-ref/source/melee_attack.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/melee_attack.h b/crawl-ref/source/melee_attack.h
index 8b3ad1a3e8..acf55c36bc 100644
--- a/crawl-ref/source/melee_attack.h
+++ b/crawl-ref/source/melee_attack.h
@@ -142,7 +142,7 @@ private:
// Player-attack specific stuff
// Auxiliary unarmed attacks.
bool player_aux_unarmed();
- unarmed_attack_type player_aux_choose_baseattack();
+ unarmed_attack_type player_aux_choose_uc_attack();
void player_aux_setup(unarmed_attack_type atk);
bool player_aux_test_hit();
bool player_aux_apply(unarmed_attack_type atk);
@@ -176,7 +176,7 @@ private:
// Added in, were previously static methods of fight.cc
bool _tran_forbid_aux_attack(unarmed_attack_type atk);
- bool _extra_aux_attack(unarmed_attack_type atk, bool is_base);
+ bool _extra_aux_attack(unarmed_attack_type atk, bool is_uc);
int calc_your_to_hit_unarmed(int uattack = UNAT_NO_ATTACK,
bool vampiric = false);
bool _player_vampire_draws_blood(const monster* mon, const int damage,