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authorSteve Melenchuk <smelenchuk@gmail.com>2014-02-27 11:26:06 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-02-27 11:28:02 -0700
commitbc91c1a70fa22b8bed8363131c1eacf5f928ffcc (patch)
tree0e01ff06be8aa541f8cbb1b3ff3ee9f47864c305 /crawl-ref/source/message.cc
parente3a43be560f5bfd2d774c6c5a29ab64a1ddef3c0 (diff)
downloadcrawl-ref-bc91c1a70fa22b8bed8363131c1eacf5f928ffcc.tar.gz
crawl-ref-bc91c1a70fa22b8bed8363131c1eacf5f928ffcc.zip
Make arena_delay available outside of arena as view_delay.
So, if you're running a bot or you're generally annoyed by ranged/magical animations, you can set this to an appropriately low value. This also condenses a lot of code duplication related to arena_delay; a new function called scaled_delay is used for functions that should be impacted by this.
Diffstat (limited to 'crawl-ref/source/message.cc')
-rw-r--r--crawl-ref/source/message.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/message.cc b/crawl-ref/source/message.cc
index ea6d266d2f..d7ed98c2d1 100644
--- a/crawl-ref/source/message.cc
+++ b/crawl-ref/source/message.cc
@@ -1532,7 +1532,7 @@ static bool _pre_more()
if (crawl_state.game_is_arena())
{
- delay(Options.arena_delay);
+ delay(Options.view_delay);
return true;
}