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authorRaphael Langella <raphael.langella@gmail.com>2013-11-30 00:12:02 +0100
committerRaphael Langella <raphael.langella@gmail.com>2013-11-30 00:41:16 +0100
commit8471a022e76bae39918ba6eaa1fbbab5c7ceb64f (patch)
tree8baf38a5af7637040801a09604cb7519040cf209 /crawl-ref/source/message.h
parentcf2260f169a7bf134e63f2d08526739656ca7716 (diff)
downloadcrawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.tar.gz
crawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.zip
Delay more prompt until level has finished loading.
Getting a more prompt during level load results in a screen only partially updated and looking really bugged. It's especially bad since it happened during loading tutorial levels which is the very first thing many new player see. It also happened when entering a level with an announce portal. If there are more cases, I didn't test them.
Diffstat (limited to 'crawl-ref/source/message.h')
-rw-r--r--crawl-ref/source/message.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/message.h b/crawl-ref/source/message.h
index 2fc606b436..2a253bf559 100644
--- a/crawl-ref/source/message.h
+++ b/crawl-ref/source/message.h
@@ -23,6 +23,7 @@ void mesclr(bool force = false);
void flush_prev_message();
void more(bool user_forced = false);
+void pop_delayed_more();
class formatted_string;