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author | Raphael Langella <raphael.langella@gmail.com> | 2013-11-30 00:12:02 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2013-11-30 00:41:16 +0100 |
commit | 8471a022e76bae39918ba6eaa1fbbab5c7ceb64f (patch) | |
tree | 8baf38a5af7637040801a09604cb7519040cf209 /crawl-ref/source/message.h | |
parent | cf2260f169a7bf134e63f2d08526739656ca7716 (diff) | |
download | crawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.tar.gz crawl-ref-8471a022e76bae39918ba6eaa1fbbab5c7ceb64f.zip |
Delay more prompt until level has finished loading.
Getting a more prompt during level load results in a screen only partially
updated and looking really bugged. It's especially bad since it happened
during loading tutorial levels which is the very first thing many new player
see. It also happened when entering a level with an announce portal. If there
are more cases, I didn't test them.
Diffstat (limited to 'crawl-ref/source/message.h')
-rw-r--r-- | crawl-ref/source/message.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/message.h b/crawl-ref/source/message.h index 2fc606b436..2a253bf559 100644 --- a/crawl-ref/source/message.h +++ b/crawl-ref/source/message.h @@ -23,6 +23,7 @@ void mesclr(bool force = false); void flush_prev_message(); void more(bool user_forced = false); +void pop_delayed_more(); class formatted_string; |