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author | Ed Gonzalez <ed.gonzalez3@gmail.com> | 2013-06-25 04:46:58 -0700 |
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committer | Pete Hurst <pete@streamuniverse.tv> | 2013-06-26 04:42:28 +0100 |
commit | 6cfaa0000909120bef45dbf5f124dabb93cda4e4 (patch) | |
tree | e5e47008dd4af83dbbeb74e81b001694a8bb9e6f /crawl-ref/source/mgen_data.h | |
parent | f0fb5c9c8bf10878af3cf2fb4486aec9aaf41d6e (diff) | |
download | crawl-ref-6cfaa0000909120bef45dbf5f124dabb93cda4e4.tar.gz crawl-ref-6cfaa0000909120bef45dbf5f124dabb93cda4e4.zip |
Moved the setting of Spectral Weapon stats to ghost code, like dancing.
By initialising the weapon's stats using a ghost, more properties can be
easily set. Also vault/wiz-mode placed spectral weapons now get
appropriate stats, as if the spell had been cast at max power and max
weapon skill.
Spectral weapons still shouldn't be placed directly in normal games.
Diffstat (limited to 'crawl-ref/source/mgen_data.h')
-rw-r--r-- | crawl-ref/source/mgen_data.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mgen_data.h b/crawl-ref/source/mgen_data.h index e98bb67e84..2f8c32674a 100644 --- a/crawl-ref/source/mgen_data.h +++ b/crawl-ref/source/mgen_data.h @@ -8,6 +8,8 @@ // a dancing weapon. #define TUKIMA_WEAPON "tukima-weapon" #define TUKIMA_POWER "tukima-power" +// Technically only used for spectral weapon, not dancing weapons +#define TUKIMA_SKILL "tukima-skill" // A structure with all the data needed to whip up a new monster. struct mgen_data |