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authorEd Gonzalez <ed.gonzalez3@gmail.com>2013-06-27 03:33:00 -0700
committerPete Hurst <pete@streamuniverse.tv>2013-06-29 13:06:24 +0100
commit81e2a4a95aeed5ff1b55ce9fd78b80db432dce82 (patch)
tree0ef403f976d8e6bb9ceb8da08a8a4ac6285b84f8 /crawl-ref/source/mgen_data.h
parent6e982ffe8ca2f5f6b314506e821c7b13181297de (diff)
downloadcrawl-ref-81e2a4a95aeed5ff1b55ce9fd78b80db432dce82.tar.gz
crawl-ref-81e2a4a95aeed5ff1b55ce9fd78b80db432dce82.zip
Buff Spectral Weapon damage (scales with weapon skill)
Spectral Weapon damage now scales with weapon skill similarly to how player and player ghost damage does. However, the effective skill is reduced by spell power. At 0 power, weapon skill is 1/3 as effective. At max (100) power, weapon skill is fully as effective as on the player. In between, the effect on skill scales linearly with power. There's a table in the comments of the code, showing some values. The numbers might need tweaking, since getting comparable damage at max power is likely desirable. However, encouraging players to train more charms is a good thing.
Diffstat (limited to 'crawl-ref/source/mgen_data.h')
-rw-r--r--crawl-ref/source/mgen_data.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mgen_data.h b/crawl-ref/source/mgen_data.h
index 2f8c32674a..72c9f6caeb 100644
--- a/crawl-ref/source/mgen_data.h
+++ b/crawl-ref/source/mgen_data.h
@@ -9,6 +9,7 @@
#define TUKIMA_WEAPON "tukima-weapon"
#define TUKIMA_POWER "tukima-power"
// Technically only used for spectral weapon, not dancing weapons
+// Equal to weapon skill with a scale of 10
#define TUKIMA_SKILL "tukima-skill"
// A structure with all the data needed to whip up a new monster.