diff options
author | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2010-05-02 18:46:19 +0530 |
---|---|---|
committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2010-05-02 18:51:13 +0530 |
commit | d306c4aa1d69a02e54fee41a32c2e99cf82947d6 (patch) | |
tree | 41487905ce182ec7bc3b0193cea8bfc22c387a0e /crawl-ref/source/mgen_data.h | |
parent | 1495326af3d63bf132079af93d13e1575ee11317 (diff) | |
download | crawl-ref-d306c4aa1d69a02e54fee41a32c2e99cf82947d6.tar.gz crawl-ref-d306c4aa1d69a02e54fee41a32c2e99cf82947d6.zip |
Place Shoals monsters on land if possible to reduce empty-Shoals-syndrome from all monsters sleeping in water far from land (rob).
Diffstat (limited to 'crawl-ref/source/mgen_data.h')
-rw-r--r-- | crawl-ref/source/mgen_data.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/crawl-ref/source/mgen_data.h b/crawl-ref/source/mgen_data.h index 31aefcbc3b..8fbf726532 100644 --- a/crawl-ref/source/mgen_data.h +++ b/crawl-ref/source/mgen_data.h @@ -38,6 +38,14 @@ struct mgen_data // Where the monster will be created. coord_def pos; + // A grid feature to prefer when finding a place to create monsters. + // For instance, using DNGN_FLOOR when placing flying monsters or + // merfolk in the Shoals will force them to appear on land. + // preferred_grid_feature will be ignored if it is incompatible with + // the monster's native habitat (for instance, if trying to place + // a big fish with preferred_grid_feature DNGN_FLOOR). + dungeon_feature_type preferred_grid_feature; + // The monster's foe, i.e. which monster it will want to attack. foe // may be an index into the monster array (0 - (MAX_MONSTERS-1)), or // it may be MHITYOU to indicate that the monster wants to attack the @@ -125,8 +133,9 @@ struct mgen_data std::string nas = "") : cls(mt), base_type(base), behaviour(beh), summoner(sner), - abjuration_duration(abj), summon_type(st), pos(p), foe(mfoe), - flags(monflags), god(which_god), number(monnumber), colour(moncolour), + abjuration_duration(abj), summon_type(st), pos(p), + preferred_grid_feature(DNGN_UNSEEN), foe(mfoe), flags(monflags), + god(which_god), number(monnumber), colour(moncolour), power(monpower), proximity(prox), level_type(ltype), map_mask(0), hd(mhd), hp(mhp), extra_flags(mflags), mname(monname), non_actor_summoner(nas), props() |