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authorDracoOmega <draco_omega@live.com>2013-06-11 17:44:08 -0230
committerDracoOmega <draco_omega@live.com>2013-06-24 02:20:59 -0230
commitddeb860c85e25686f97c3f042f4ef460855f873c (patch)
tree6071cf68e7948363c0069229b55768fde2292b77 /crawl-ref/source/mgen_data.h
parent3e8460adbc7ad4a81aa105014fb03589714c6ef6 (diff)
downloadcrawl-ref-ddeb860c85e25686f97c3f042f4ef460855f873c.tar.gz
crawl-ref-ddeb860c85e25686f97c3f042f4ef460855f873c.zip
New monster spell: Awaken Vines
This spell summons 1-3 snaplasher vines at spots adjacent to trees within the LoS of both the caster and their target. A single caster can animate no more than 3 vines in total at once. No vine can be placed such that connectivity is blocked, nor within several squares of any existing vine. Moreover, no one will cast the spell if several vines are already in LoS, even if those vines do not belong to them. Additionally, the vines will die on their own when the caster leaves LoS of them (or dies). Ideally, this means that the vines will attack the player from multiple angles at once, without ever completely blocking off routes or flooding the screen when multiple casters are present.
Diffstat (limited to 'crawl-ref/source/mgen_data.h')
-rw-r--r--crawl-ref/source/mgen_data.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/mgen_data.h b/crawl-ref/source/mgen_data.h
index 81144dbcf5..e98bb67e84 100644
--- a/crawl-ref/source/mgen_data.h
+++ b/crawl-ref/source/mgen_data.h
@@ -148,7 +148,8 @@ struct mgen_data
|| mt == MONS_BATTLESPHERE
|| summon_type == SPELL_STICKS_TO_SNAKES
|| summon_type == SPELL_DEATH_CHANNEL
- || summon_type == SPELL_SIMULACRUM);
+ || summon_type == SPELL_SIMULACRUM
+ || summon_type == SPELL_AWAKEN_VINES);
}
bool permit_bands() const { return (flags & MG_PERMIT_BANDS); }