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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-09-16 19:23:15 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2013-09-16 19:23:15 -0600 |
commit | 221303f12f084df405ee590059cd05452040a571 (patch) | |
tree | 72175f5698151a9d8c18356be04d09513613c283 /crawl-ref/source/mgen_enum.h | |
parent | 412d76f250f1e020dacac30710adc8e082f99316 (diff) | |
download | crawl-ref-221303f12f084df405ee590059cd05452040a571.tar.gz crawl-ref-221303f12f084df405ee590059cd05452040a571.zip |
Give wellsprings a small band of water elementals instead of summons.
This was suggested on IRC as a means to make them less aggravating to
fight. This might not be the ultimate solution here, but I want to see
how it works out in practice.
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r-- | crawl-ref/source/mgen_enum.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h index bc31f08f21..888d8c18f4 100644 --- a/crawl-ref/source/mgen_enum.h +++ b/crawl-ref/source/mgen_enum.h @@ -97,6 +97,7 @@ enum band_type BAND_SPRIGGAN_RIDERS, BAND_SPIRIT_WOLVES, BAND_PHANTASMAL_WARRIORS, + BAND_WATER_ELEMENTALS, NUM_BANDS // always last }; |