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authorDracoOmega <draco_omega@live.com>2013-05-21 14:27:43 -0230
committerDracoOmega <draco_omega@live.com>2013-05-26 20:48:08 -0230
commit650cef230dbc9f4b118aadd09a99791600b23bce (patch)
tree968f34db7762ac91c8f22b9b12694d99754a5608 /crawl-ref/source/mgen_enum.h
parentc9281fc1c271d27bbb3d83f2665c252894fdc749 (diff)
downloadcrawl-ref-650cef230dbc9f4b118aadd09a99791600b23bce.tar.gz
crawl-ref-650cef230dbc9f4b118aadd09a99791600b23bce.zip
Necromancer / vampire wizard band adjustments
Reduce the size of necromancer bands a little (but not for Josephine), and replace the chance for necrophages with a somewhat larger one for simulacra (as the former stop being remotely threatening long before you run into necromancer bands). Remove this band of zombies from vampire mages altogether, and instead give them a 1 in 3 chance to spawn with 2-3 normal vampires.
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r--crawl-ref/source/mgen_enum.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h
index 99a0948052..ce3f25a823 100644
--- a/crawl-ref/source/mgen_enum.h
+++ b/crawl-ref/source/mgen_enum.h
@@ -80,6 +80,7 @@ enum band_type
BAND_OGRE_MAGE_EXTERN,
#endif
BAND_DEATH_KNIGHT,
+ BAND_VAMPIRES,
NUM_BANDS // always last
};