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author | tenofswords <mwclaws@gmail.com> | 2014-01-24 09:16:01 -0500 |
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committer | tenofswords <mwclaws@gmail.com> | 2014-01-24 09:16:01 -0500 |
commit | 6d54aa7fd202912de5f5c4b5544dc133c9121144 (patch) | |
tree | 7385f7eeb6a178a01fe60d838251a4af6fb655c3 /crawl-ref/source/mgen_enum.h | |
parent | 5dc32985b73d37c0b68791071bf13df91c66c0f0 (diff) | |
download | crawl-ref-6d54aa7fd202912de5f5c4b5544dc133c9121144.tar.gz crawl-ref-6d54aa7fd202912de5f5c4b5544dc133c9121144.zip |
Adjust DS bands, throw into pan spawn slots, zigs
Directly copying draconian bands mostly makes melanges and also floods
Pan with swarms of Ds, and as such I'm lowering their minimum and maximum
band sizes while also including some (somewhat weird) thematic demons and
repeats per given Ds spawn. A little experimental, but effective enough.
As such, they can be thrown into the pan level spawn slot generator thing,
for both fodder and weird unique greater threats (give or take lowering
the overall chances for placing them). They're not super-common, but it's
important to not flood the branch with these complicated jerks.
Also, do some initial zig placement.
Still have to put them into pan lord vaults, though.
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r-- | crawl-ref/source/mgen_enum.h | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h index 33d96d7fcf..a63c5127bb 100644 --- a/crawl-ref/source/mgen_enum.h +++ b/crawl-ref/source/mgen_enum.h @@ -100,8 +100,16 @@ enum band_type BAND_PHANTASMAL_WARRIORS, BAND_THRASHING_HORRORS, BAND_RAIJU, - BAND_BASE_DEMONSPAWN, - BAND_NONBASE_DEMONSPAWN, + BAND_MONSTROUS_DEMONSPAWN, + BAND_GELID_DEMONSPAWN, + BAND_INFERNAL_DEMONSPAWN, + BAND_PUTRID_DEMONSPAWN, + BAND_TORTUROUS_DEMONSPAWN, + BAND_BLOOD_SAINT, + BAND_CHAOS_CHAMPION, + BAND_WARMONGER, + BAND_CORRUPTER, + BAND_BLACK_SUN, NUM_BANDS // always last }; |