summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mgen_enum.h
diff options
context:
space:
mode:
authorSteve Melenchuk <smelenchuk@gmail.com>2013-05-25 19:35:50 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2013-05-26 20:56:16 -0600
commit90e6f20b66f41bdfc20a30083ce6cf6ece6499a4 (patch)
tree10f7af0f2ea5fbfbdc1d44fc759749792e72520d /crawl-ref/source/mgen_enum.h
parent6e24bbf381580fd54a7a3d803f394512524b5b51 (diff)
downloadcrawl-ref-90e6f20b66f41bdfc20a30083ce6cf6ece6499a4.tar.gz
crawl-ref-90e6f20b66f41bdfc20a30083ce6cf6ece6499a4.zip
Forest monsters: fauns and satyrs.
Drawing from the ever-popular mythology, these half-men, half-goats cast hexes to render the player spellbound. Since our other 'c's are archers, so too are the fauns; they have a spell set drawing from arcane markspeople. The big draw is Leda's Liquefaction; it now interacts specially with monsters given the M_ARCHER flag (as fauns and satyrs are) so that - if they have an opportunity for a ranged attack while on liquefied ground - they will take it as opposed to having a small random chance to try to keep moving. They also have both Cause Fear and Mesmerise - in packs, this means a not-very-magic-resistant player is going to find their movement options severely limited! The designs here could probably use some fine tuning, but I hope they prove to be interesting enemies to fight. TODO: the unique Pan!
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r--crawl-ref/source/mgen_enum.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h
index 55cb4ed698..a7e24d76c7 100644
--- a/crawl-ref/source/mgen_enum.h
+++ b/crawl-ref/source/mgen_enum.h
@@ -81,6 +81,7 @@ enum band_type
#endif
BAND_DEATH_KNIGHT,
BAND_JIANGSHI,
+ BAND_FAUNS,
NUM_BANDS // always last
};