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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-05-25 19:35:50 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2013-05-26 20:56:16 -0600 |
commit | 90e6f20b66f41bdfc20a30083ce6cf6ece6499a4 (patch) | |
tree | 10f7af0f2ea5fbfbdc1d44fc759749792e72520d /crawl-ref/source/mgen_enum.h | |
parent | 6e24bbf381580fd54a7a3d803f394512524b5b51 (diff) | |
download | crawl-ref-90e6f20b66f41bdfc20a30083ce6cf6ece6499a4.tar.gz crawl-ref-90e6f20b66f41bdfc20a30083ce6cf6ece6499a4.zip |
Forest monsters: fauns and satyrs.
Drawing from the ever-popular mythology, these half-men, half-goats cast
hexes to render the player spellbound.
Since our other 'c's are archers, so too are the fauns; they have a
spell set drawing from arcane markspeople.
The big draw is Leda's Liquefaction; it now interacts specially with
monsters given the M_ARCHER flag (as fauns and satyrs are) so that - if
they have an opportunity for a ranged attack while on liquefied ground -
they will take it as opposed to having a small random chance to try to
keep moving.
They also have both Cause Fear and Mesmerise - in packs, this means a
not-very-magic-resistant player is going to find their movement options
severely limited!
The designs here could probably use some fine tuning, but I hope they
prove to be interesting enemies to fight.
TODO: the unique Pan!
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r-- | crawl-ref/source/mgen_enum.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h index 55cb4ed698..a7e24d76c7 100644 --- a/crawl-ref/source/mgen_enum.h +++ b/crawl-ref/source/mgen_enum.h @@ -81,6 +81,7 @@ enum band_type #endif BAND_DEATH_KNIGHT, BAND_JIANGSHI, + BAND_FAUNS, NUM_BANDS // always last }; |