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author | DracoOmega <draco_omega@live.com> | 2013-06-14 06:14:18 -0230 |
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committer | DracoOmega <draco_omega@live.com> | 2013-06-24 02:21:07 -0230 |
commit | c2ce03562a4800d35638d939ff305da51172c278 (patch) | |
tree | 63abf42a5f2b912e7b195038daeb48232450259d /crawl-ref/source/mgen_enum.h | |
parent | 9954c75e96ac162804b08d83fa07fb9623b41db6 (diff) | |
download | crawl-ref-c2ce03562a4800d35638d939ff305da51172c278.tar.gz crawl-ref-c2ce03562a4800d35638d939ff305da51172c278.zip |
Bump up wolf stats to match war dogs, replace war dogs with wolves
Wolves were sort of in an awkward position of being very similar to
other canine monsters in a similar depth range, yet being less notable
than either war dogs or wargs, and also rarely appearing. Yet, in
discussion in ##crawl-dev, it was generally agreed that wolves were
far more thematic in ice caves (one of the only places they occur
commonly) than war dogs would be, and also that war dogs primarily
occuring wild (ie: in Lair), despite their description indicating
otherwise was itself a little odd.
Following that discussion, in merging the monsters together I have
elected to keep wolves, but promoted them to the more notable war
dog stats. Hopefully this won't cause player confusion for too long.
Wolves replace war dogs in all places the latter could previously
spawn. Vaults that previously placed wolves now sometimes place
fewer of them than before, or at a lower weight. Call Canine Familiar
now summons wargs in place of old wolves (which it sometimes already
did).
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r-- | crawl-ref/source/mgen_enum.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h index fadee9c3c0..c663e0f2c6 100644 --- a/crawl-ref/source/mgen_enum.h +++ b/crawl-ref/source/mgen_enum.h @@ -40,7 +40,7 @@ enum band_type BAND_DEEP_ELF_HIGH_PRIEST, BAND_KOBOLD_DEMONOLOGIST, BAND_NAGAS, - BAND_WAR_DOGS, + BAND_WOLVES, BAND_GREEN_RATS, BAND_ORANGE_RATS, BAND_SHEEP, |