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authorDracoOmega <draco_omega@live.com>2013-06-14 06:14:18 -0230
committerDracoOmega <draco_omega@live.com>2013-06-24 02:21:07 -0230
commitc2ce03562a4800d35638d939ff305da51172c278 (patch)
tree63abf42a5f2b912e7b195038daeb48232450259d /crawl-ref/source/mgen_enum.h
parent9954c75e96ac162804b08d83fa07fb9623b41db6 (diff)
downloadcrawl-ref-c2ce03562a4800d35638d939ff305da51172c278.tar.gz
crawl-ref-c2ce03562a4800d35638d939ff305da51172c278.zip
Bump up wolf stats to match war dogs, replace war dogs with wolves
Wolves were sort of in an awkward position of being very similar to other canine monsters in a similar depth range, yet being less notable than either war dogs or wargs, and also rarely appearing. Yet, in discussion in ##crawl-dev, it was generally agreed that wolves were far more thematic in ice caves (one of the only places they occur commonly) than war dogs would be, and also that war dogs primarily occuring wild (ie: in Lair), despite their description indicating otherwise was itself a little odd. Following that discussion, in merging the monsters together I have elected to keep wolves, but promoted them to the more notable war dog stats. Hopefully this won't cause player confusion for too long. Wolves replace war dogs in all places the latter could previously spawn. Vaults that previously placed wolves now sometimes place fewer of them than before, or at a lower weight. Call Canine Familiar now summons wargs in place of old wolves (which it sometimes already did).
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r--crawl-ref/source/mgen_enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h
index fadee9c3c0..c663e0f2c6 100644
--- a/crawl-ref/source/mgen_enum.h
+++ b/crawl-ref/source/mgen_enum.h
@@ -40,7 +40,7 @@ enum band_type
BAND_DEEP_ELF_HIGH_PRIEST,
BAND_KOBOLD_DEMONOLOGIST,
BAND_NAGAS,
- BAND_WAR_DOGS,
+ BAND_WOLVES,
BAND_GREEN_RATS,
BAND_ORANGE_RATS,
BAND_SHEEP,