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authorAdam Borowski <kilobyte@angband.pl>2013-11-29 03:28:04 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-29 03:28:04 +0100
commitce3e2dbb717688f021355ca2d9664cf1e3ba6904 (patch)
treebf65f7d187e1c67d6ba299f4d6e69595b69e2d15 /crawl-ref/source/mgen_enum.h
parent5a9b21002beef3b1590378e2c9e5fe8a72a3c107 (diff)
downloadcrawl-ref-ce3e2dbb717688f021355ca2d9664cf1e3ba6904.tar.gz
crawl-ref-ce3e2dbb717688f021355ca2d9664cf1e3ba6904.zip
Make elemental badsprings summon (via the primal wave) instead of having a band.
That's what DracoOmega suggests. Should be less annoying now that the wellspring can get used up. Also, note that they don't have two separate spells: their Primal Wave does damage, spawns water and summons the elementals, all in one package.
Diffstat (limited to 'crawl-ref/source/mgen_enum.h')
-rw-r--r--crawl-ref/source/mgen_enum.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mgen_enum.h b/crawl-ref/source/mgen_enum.h
index 9d02960229..f967267072 100644
--- a/crawl-ref/source/mgen_enum.h
+++ b/crawl-ref/source/mgen_enum.h
@@ -97,7 +97,6 @@ enum band_type
BAND_SPRIGGAN_RIDERS,
BAND_SPIRIT_WOLVES,
BAND_PHANTASMAL_WARRIORS,
- BAND_WATER_ELEMENTALS,
BAND_THRASHING_HORRORS,
BAND_RAIJU,
NUM_BANDS // always last