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authorShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
commit63a232999fb6433f0ccbc20a88680cff18a2db57 (patch)
tree01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/misc.cc
parent2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff)
downloadcrawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz
crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip
Remove scrambling.
It was something that was almost never relevant but that cluttered up the code regardless. If it were to be more relevant that would not really be a good thing since a chance for instadeath is rather bad design.
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc15
1 files changed, 1 insertions, 14 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index f3b826626b..65aa48a442 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -1295,19 +1295,6 @@ string weird_sound()
return getMiscString("sound_name");
}
-bool scramble(void)
-{
- ASSERT(!crawl_state.game_is_arena());
-
- // Statues are too stiff and heavy to scramble out of the water.
- if (you.form == TRAN_STATUE || you.cannot_move())
- return false;
-
- const int max_carry = carrying_capacity();
- // When highly encumbered, scrambling out is hard to do.
- return you.burden < (max_carry / 2) + random2(max_carry / 2);
-}
-
/**
* Make the player go berserk!
* @param intentional If true, this was initiated by the player, and additional
@@ -2503,7 +2490,7 @@ void swap_with_monster(monster* mon_to_swap)
}
// Move you to its previous location.
- move_player_to_grid(newpos, false, true);
+ move_player_to_grid(newpos, false);
if (mon_caught)
{