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author | reaverb <reaverb.Crawl@gmail.com> | 2014-05-22 01:49:24 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-05-22 03:40:19 -0400 |
commit | 65f78419b7e18e151230fa8906451c8b8c85d26c (patch) | |
tree | 950d91ccb1bb3a316b6283fb977678b5f6217182 /crawl-ref/source/misc.cc | |
parent | 94537065d378a10efb3c0ace0ae552999f5b43c4 (diff) | |
download | crawl-ref-65f78419b7e18e151230fa8906451c8b8c85d26c.tar.gz crawl-ref-65f78419b7e18e151230fa8906451c8b8c85d26c.zip |
Remove Blurry Vision's effect on trap detection
A) It doesn't really promote interesting decisions
B) If desirable, it could be moved to a new mutation
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r-- | crawl-ref/source/misc.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc index 62039ed0de..7d298084f7 100644 --- a/crawl-ref/source/misc.cc +++ b/crawl-ref/source/misc.cc @@ -1184,8 +1184,7 @@ void search_around() skill += you.piety * 2; int farskill = skill; - if (int mut = you.mutation[MUT_BLURRY_VISION]) - farskill >>= mut; + // Traps and doors stepdown skill: // skill/(2x-1) for squares at distance x int max_dist = div_rand_round(farskill, 32); |