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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-20 12:23:38 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-20 12:23:38 +0000 |
commit | 5b618acbca35621d699dc4ba3064f2a3228a5131 (patch) | |
tree | d5a68990291723d0252b29dd9193bce34929f50b /crawl-ref/source/misc.h | |
parent | 7ca7077ed3e60d71c79c22e07fd0d2491b861ca3 (diff) | |
download | crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.tar.gz crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.zip |
Added throwing nets. These still need work, and thus
are not for 0.3. Obviously.
Summary:
New item type MI_THROWING_NET.
The enchantment of a net describes its state, i.e.
whether it's brand-new or almost falling apart
(happens at -8).
New attribute ATTR_CAUGHT (for monsters ENCH_CAUGHT)
that means the victim cannot move and instead
struggles against the net until it manages to wriggle
out of it (takes a while depending on size) or it
is destroyed.
Monsters can still use items and spells when trapped.
New trap type TRAP_NET that currently is the only
source of throwing nets, though Gladiators (and some
types of hunters maybe?) should start with a few, and
David suggested also allowing the creation of nets
for shops.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2020 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 8bc73de6fe..c8ddf6ffee 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -23,6 +23,8 @@ * called from: ability - decks - fight - it_use2 - spells1 * *********************************************************************** */ bool go_berserk(bool intentional); +bool trap_item(object_class_type base_type, char sub_type, + char beam_x, char beam_y); // last updated 12may2000 {dlb} @@ -37,7 +39,8 @@ void search_around( bool only_adjacent = false ); * called from: acr * *********************************************************************** */ void disarm_trap(struct dist &disa); - +void remove_net_from( monsters *mon ); +void free_self_from_net( bool damage_net = true ); // last updated 12may2000 {dlb} /* *********************************************************************** @@ -59,7 +62,8 @@ bool fall_into_a_pool( int entry_x, int entry_y, bool allow_shift, * called from: acr - misc * *********************************************************************** */ void handle_traps(char trt, int i, bool trap_known); - +void monster_caught_in_net(monsters *mon); +void player_caught_in_net(void); // last updated 12may2000 {dlb} /* *********************************************************************** |