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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-21 12:17:29 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-21 12:17:29 +0000
commit9843737e73a47ef6f1da0554b7ca73018d52d345 (patch)
tree9381ef8b914bc801386f62ce2713c59c17b6a9e8 /crawl-ref/source/misc.h
parentb27a757b68bf8a1dcbcb9b3a5cfea5c1278c9bb4 (diff)
downloadcrawl-ref-9843737e73a47ef6f1da0554b7ca73018d52d345.tar.gz
crawl-ref-9843737e73a47ef6f1da0554b7ca73018d52d345.zip
Updated level-design.txt.
Moved map markers to mapmark.cc. Added support for timer markers that remove a feature after a certain timeout. Need to hook up messaging to Lua. Added bazaars (need more bazaar layouts). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1899 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index 46cc63cbf4..37477745fd 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -138,9 +138,12 @@ bool grid_is_wall(dungeon_feature_type grid);
bool grid_is_opaque(dungeon_feature_type grid);
bool grid_is_solid(dungeon_feature_type grid);
bool grid_is_stone_stair(dungeon_feature_type grid);
+bool grid_is_rock_stair(dungeon_feature_type grid);
bool grid_is_solid(int x, int y);
bool grid_is_solid(const coord_def &c);
bool grid_is_trap(dungeon_feature_type grid);
+command_type grid_stair_direction(dungeon_feature_type grid);
+bool grid_sealable_portal(dungeon_feature_type grid);
bool grid_is_water(dungeon_feature_type grid);
bool grid_is_watery(dungeon_feature_type grid);
@@ -150,6 +153,9 @@ bool grid_is_branch_stairs( dungeon_feature_type grid );
int grid_secret_door_appearance( int gx, int gy );
bool grid_destroys_items( dungeon_feature_type grid );
+bool level_type_exits_up(level_area_type type);
+bool level_type_exits_down(level_area_type type);
+
std::string cloud_name(cloud_type type);
bool is_damaging_cloud(cloud_type type);
@@ -164,6 +170,9 @@ void setup_environment_effects();
// Lava smokes, swamp water mists.
void run_environment_effects();
+// Terrain changed under 'pos', perform necessary effects.
+void dungeon_terrain_changed(const coord_def &pos);
+
//////////////////////////////////////////////////////////////////////
// Places and names
//