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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-22 07:09:51 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-22 07:09:51 +0000
commit60d6f32de9c98c67fc5735eede1e08dcf4d3deda (patch)
tree2e6d6e970b1d32d898e85743cd701a04994a77bf /crawl-ref/source/misc.h
parente87a10675f4aa5a08cc82e031385a74d26cb1732 (diff)
downloadcrawl-ref-60d6f32de9c98c67fc5735eede1e08dcf4d3deda.tar.gz
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A few additions to throwing nets.
Flying monsters could now fall into a pool if also confused, otherwise you cannot trap them with a net. Also special cases for a few other monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2023 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index 4ad5afc033..7654b12605 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -64,7 +64,7 @@ bool fall_into_a_pool( int entry_x, int entry_y, bool allow_shift,
void handle_traps(char trt, int i, bool trap_known);
int get_trapping_net(int x, int y, bool trapped = true);
void mark_net_trapping(int x, int y);
-void monster_caught_in_net(monsters *mon);
+void monster_caught_in_net(monsters *mon, bolt &pbolt);
void player_caught_in_net(void);
// last updated 12may2000 {dlb}