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author | DracoOmega <draco_omega@live.com> | 2013-02-19 21:10:16 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2013-03-03 17:06:56 -0330 |
commit | 28b0b6cb218b90a4de117cb4694c3f60679f31e4 (patch) | |
tree | e9d8b0ab74f25a6bb729b5f22fb68efe31f812cf /crawl-ref/source/misc.h | |
parent | 51611acfb34cc6efd72ca06835dc4df0db721068 (diff) | |
download | crawl-ref-28b0b6cb218b90a4de117cb4694c3f60679f31e4.tar.gz crawl-ref-28b0b6cb218b90a4de117cb4694c3f60679f31e4.zip |
Immediately remove door seals when the warden that made them dies
While this already appeared to happen if you killed the warden yourself
(since the seals are updated after each player action), if the warden
was killed by another creature, the seals wouldn't actually disappear
until the following turn. Now they vanish immediately.
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index b5c1415bf3..2231940482 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -90,7 +90,7 @@ void timeout_tombs(int duration); int count_malign_gateways(); void timeout_malign_gateways(int duration); -void timeout_door_seals(int duration); +void timeout_door_seals(int duration, bool force = false); void setup_environment_effects(); |