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authorDracoOmega <draco_omega@live.com>2013-02-19 21:10:16 -0330
committerDracoOmega <draco_omega@live.com>2013-03-03 17:06:56 -0330
commit28b0b6cb218b90a4de117cb4694c3f60679f31e4 (patch)
treee9d8b0ab74f25a6bb729b5f22fb68efe31f812cf /crawl-ref/source/misc.h
parent51611acfb34cc6efd72ca06835dc4df0db721068 (diff)
downloadcrawl-ref-28b0b6cb218b90a4de117cb4694c3f60679f31e4.tar.gz
crawl-ref-28b0b6cb218b90a4de117cb4694c3f60679f31e4.zip
Immediately remove door seals when the warden that made them dies
While this already appeared to happen if you killed the warden yourself (since the seals are updated after each player action), if the warden was killed by another creature, the seals wouldn't actually disappear until the following turn. Now they vanish immediately.
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index b5c1415bf3..2231940482 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -90,7 +90,7 @@ void timeout_tombs(int duration);
int count_malign_gateways();
void timeout_malign_gateways(int duration);
-void timeout_door_seals(int duration);
+void timeout_door_seals(int duration, bool force = false);
void setup_environment_effects();