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authorgammafunk <gammafunk@gmail.com>2014-05-26 05:21:20 -0500
committergammafunk <gammafunk@gmail.com>2014-05-26 22:45:16 -0500
commit55d1b512e3395f07e9341ce9eae5079b581b6894 (patch)
tree811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/misc.h
parentb364f15f4eeff0e148b6fc026c01de1327254cd2 (diff)
downloadcrawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz
crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to meaningful decisions that justify the inventory juggling and interface problems that come from having burden states. The 52-slot limit is a better system for limiting inventory and providing inventory-related decisions because it's not so fine-grained and doesn't require the player to examine weights for each slot. Work is ongoing to improve the slot system by consolidating food types and handling strategic consumables in a different way.
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index fb9ca48c70..ab36a043cd 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -36,7 +36,7 @@ void init_stack_blood_potions(item_def &stack, int age = -1);
string get_desc_quantity(const int quant, const int total,
string whose = "Your");
void maybe_coagulate_blood_potions_floor(int obj);
-bool maybe_coagulate_blood_potions_inv(item_def &blood);
+void maybe_coagulate_blood_potions_inv(item_def &blood);
int remove_oldest_blood_potion(item_def &stack);
void remove_newest_blood_potion(item_def &stack, int quant = -1);
void merge_blood_potion_stacks(item_def &source, item_def &dest, int quant);