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authorShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-04-06 01:00:06 -0400
commit63a232999fb6433f0ccbc20a88680cff18a2db57 (patch)
tree01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/misc.h
parent2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff)
downloadcrawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz
crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip
Remove scrambling.
It was something that was almost never relevant but that cluttered up the code regardless. If it were to be more relevant that would not really be a good thing since a chance for instadeath is rather bad design.
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index 45a0f6d3ea..9de3e838e1 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -108,8 +108,6 @@ coord_def pick_adjacent_free_square(const coord_def& p);
int speed_to_duration(int speed);
-bool scramble(void);
-
bool interrupt_cmd_repeat(activity_interrupt_type ai,
const activity_interrupt_data &at);