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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-01 23:19:17 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:19 -0600
commitbaeb71daee0164c92e52602a3b1c413f03454de3 (patch)
tree7606ce84e290d39b8ca954c0a9cbb9df0a626542 /crawl-ref/source/misc.h
parent8d54771d4bf288f774a1f2e8c886a256542d28f7 (diff)
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Gozag: Call Merchant.
Pay half the value of items in one of three randomly generated shops to generate that shop on a level that can generate shops that you haven't visited yet. This shop appears on the Overview screen with a darkened level name so you know exactly where it appeared, and is announced (and its location marked) when you arrive on the level so long as you are still following Gozag at the time.
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index e0edc9fee2..8896d201cb 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -98,6 +98,7 @@ void setup_environment_effects();
void run_environment_effects();
int str_to_shoptype(const string &s);
+const char *shoptype_to_str(shop_type type);
void list_shop_types();
bool player_in_a_dangerous_place(bool *invis = NULL);