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author | Neil Moore <neil@s-z.org> | 2014-05-15 22:12:10 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-05-15 22:12:23 -0400 |
commit | 1b697ebc8913943b6ed19baed6f9b195282c01c9 (patch) | |
tree | 46e17c4c6d14c370a925b20f8dc388cf158da6d8 /crawl-ref/source/mon-abil.cc | |
parent | 4a7a1a87864f81bb55fce0c8a38cbe7883ed2d65 (diff) | |
download | crawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.tar.gz crawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.zip |
Spatter rather than splatter blood.
Jellies still make splattering sounds.
Diffstat (limited to 'crawl-ref/source/mon-abil.cc')
-rw-r--r-- | crawl-ref/source/mon-abil.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-abil.cc b/crawl-ref/source/mon-abil.cc index 117ec84165..887949d793 100644 --- a/crawl-ref/source/mon-abil.cc +++ b/crawl-ref/source/mon-abil.cc @@ -1761,7 +1761,7 @@ static bool _flay_creature(monster* mon, actor* victim) vector<coord_def> old_blood; CrawlVector &new_blood = victim->props["flay_blood"].get_vector(); - // Find current blood splatters + // Find current blood spatters for (radius_iterator ri(victim->pos(), LOS_SOLID); ri; ++ri) { if (env.pgrid(*ri) & FPROP_BLOODY) @@ -1770,7 +1770,7 @@ static bool _flay_creature(monster* mon, actor* victim) blood_spray(victim->pos(), victim->type, 20); - // Compute and store new blood splatters + // Compute and store new blood spatters unsigned int i = 0; for (radius_iterator ri(victim->pos(), LOS_SOLID); ri; ++ri) { |