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authorNeil Moore <neil@s-z.org>2014-05-15 22:12:10 -0400
committerNeil Moore <neil@s-z.org>2014-05-15 22:12:23 -0400
commit1b697ebc8913943b6ed19baed6f9b195282c01c9 (patch)
tree46e17c4c6d14c370a925b20f8dc388cf158da6d8 /crawl-ref/source/mon-abil.cc
parent4a7a1a87864f81bb55fce0c8a38cbe7883ed2d65 (diff)
downloadcrawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.tar.gz
crawl-ref-1b697ebc8913943b6ed19baed6f9b195282c01c9.zip
Spatter rather than splatter blood.
Jellies still make splattering sounds.
Diffstat (limited to 'crawl-ref/source/mon-abil.cc')
-rw-r--r--crawl-ref/source/mon-abil.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-abil.cc b/crawl-ref/source/mon-abil.cc
index 117ec84165..887949d793 100644
--- a/crawl-ref/source/mon-abil.cc
+++ b/crawl-ref/source/mon-abil.cc
@@ -1761,7 +1761,7 @@ static bool _flay_creature(monster* mon, actor* victim)
vector<coord_def> old_blood;
CrawlVector &new_blood = victim->props["flay_blood"].get_vector();
- // Find current blood splatters
+ // Find current blood spatters
for (radius_iterator ri(victim->pos(), LOS_SOLID); ri; ++ri)
{
if (env.pgrid(*ri) & FPROP_BLOODY)
@@ -1770,7 +1770,7 @@ static bool _flay_creature(monster* mon, actor* victim)
blood_spray(victim->pos(), victim->type, 20);
- // Compute and store new blood splatters
+ // Compute and store new blood spatters
unsigned int i = 0;
for (radius_iterator ri(victim->pos(), LOS_SOLID); ri; ++ri)
{