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authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-20 23:49:56 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-20 23:53:54 -0700
commit25bcbd27cf7670b42741cb68ac8dfa3c48cf9ae5 (patch)
treeebac2dfcb878e268fd6eb4e970f3d5b54ce51a4d /crawl-ref/source/mon-abil.h
parented8ba04e1629190c6c5c0db8fdf8240b4a20bb24 (diff)
downloadcrawl-ref-25bcbd27cf7670b42741cb68ac8dfa3c48cf9ae5.tar.gz
crawl-ref-25bcbd27cf7670b42741cb68ac8dfa3c48cf9ae5.zip
Make torpor snails give Slow instead of -Swift
To avoid certain issues with re-using durations in unexpected ways (-swift prevented casting Swiftness & gave a bad @ desc), and also allow the effect to straightforwardly be applied to player allies. (Answering the question, "wait, why does this only affect the player?) Their hd, ac, and damage have been shifted slightly downwards, and their xp multiplier has been shifted dramatically upward, in an attempt to avoid making them *too* much stronger.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index a7141f0355..e556c9e00a 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -26,7 +26,7 @@ void move_child_tentacles(monster * kraken);
void move_solo_tentacle(monster * tentacle);
void ancient_zyme_sicken(monster* mons);
-void torpor_snail_unswift(monster* mons);
+void torpor_snail_slow(monster* mons);
void starcursed_merge(monster* mon, bool forced);
bool has_push_space(const coord_def& pos, actor* act,