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authorDracoOmega <draco_omega@live.com>2013-06-07 16:20:40 -0230
committerDracoOmega <draco_omega@live.com>2013-06-08 19:36:03 -0230
commit435ec24ceca9900d85e278b8c4a0b25e489c128a (patch)
treea81be5ce74d2ff8482bb9828140a96475eb8e045 /crawl-ref/source/mon-abil.h
parent00ac9bc19cb9dab331e902372e0f9798505d0d7b (diff)
downloadcrawl-ref-435ec24ceca9900d85e278b8c4a0b25e489c128a.tar.gz
crawl-ref-435ec24ceca9900d85e278b8c4a0b25e489c128a.zip
Heal flayed damage immediately when a flayed ghost is pacified
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index 4d4b507f3d..0eab7e090c 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -35,6 +35,7 @@ bool get_push_space(const coord_def& pos, coord_def& newpos,
const vector<coord_def>* excluded = NULL);
void heal_flayed_effect(actor* act, bool quiet = false, bool blood_only = false);
+void end_flayed_effect(monster* ghost);
bool lost_soul_revive(monster* mons);
bool lost_soul_spectralize(monster* mons);