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author | DracoOmega <draco_omega@live.com> | 2014-01-15 20:52:59 -0330 |
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committer | DracoOmega <draco_omega@live.com> | 2014-01-28 01:44:01 -0330 |
commit | 68bd4261cb0a3b3318f271d3b3fa11119628d1e3 (patch) | |
tree | 0e5dc0278fd54eeb06e7042448261bdad3301d8d /crawl-ref/source/mon-abil.h | |
parent | 82ffb2bf210dacde50705aab21a4568f35c12420 (diff) | |
download | crawl-ref-68bd4261cb0a3b3318f271d3b3fa11119628d1e3.tar.gz crawl-ref-68bd4261cb0a3b3318f271d3b3fa11119628d1e3.zip |
Let shambling mangroves sometimes nest ravens instead of wasps
Intended as part of another overall nerf compared to old treants.
I wouldn't mind seeing a 3rd option for what kind of fauna might
be hiding in their foliage, but I'm not sure what a sensible choice
might be (there seem to be few options that are both thematically
plausible and mechanically reasonable).
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r-- | crawl-ref/source/mon-abil.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h index e7ef998023..4ed454005b 100644 --- a/crawl-ref/source/mon-abil.h +++ b/crawl-ref/source/mon-abil.h @@ -42,7 +42,7 @@ bool lost_soul_spectralize(monster* mons); int spawn_spirit_pack(const actor* target); void waterport_touch(monster* nymph, actor* target); -void treant_release_wasps(monster* mons); +void treant_release_fauna(monster* mons); bool apply_grasping_roots(monster* mons); void check_grasping_roots(actor* act, bool quiet = false); |