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authorDracoOmega <draco_omega@live.com>2014-01-15 20:52:59 -0330
committerDracoOmega <draco_omega@live.com>2014-01-28 01:44:01 -0330
commit68bd4261cb0a3b3318f271d3b3fa11119628d1e3 (patch)
tree0e5dc0278fd54eeb06e7042448261bdad3301d8d /crawl-ref/source/mon-abil.h
parent82ffb2bf210dacde50705aab21a4568f35c12420 (diff)
downloadcrawl-ref-68bd4261cb0a3b3318f271d3b3fa11119628d1e3.tar.gz
crawl-ref-68bd4261cb0a3b3318f271d3b3fa11119628d1e3.zip
Let shambling mangroves sometimes nest ravens instead of wasps
Intended as part of another overall nerf compared to old treants. I wouldn't mind seeing a 3rd option for what kind of fauna might be hiding in their foliage, but I'm not sure what a sensible choice might be (there seem to be few options that are both thematically plausible and mechanically reasonable).
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index e7ef998023..4ed454005b 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -42,7 +42,7 @@ bool lost_soul_spectralize(monster* mons);
int spawn_spirit_pack(const actor* target);
void waterport_touch(monster* nymph, actor* target);
-void treant_release_wasps(monster* mons);
+void treant_release_fauna(monster* mons);
bool apply_grasping_roots(monster* mons);
void check_grasping_roots(actor* act, bool quiet = false);