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author | DracoOmega <draco_omega@live.com> | 2012-12-13 23:14:08 -0330 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-12-17 14:32:34 +0100 |
commit | 96476ae4122b7dd20ebb1173389e426b483e050f (patch) | |
tree | 8628432aa51452440bbed39636a7d9cd235203c9 /crawl-ref/source/mon-abil.h | |
parent | 031c4a2eb38a724e9210b995da8f1ecdca3dc9c2 (diff) | |
download | crawl-ref-96476ae4122b7dd20ebb1173389e426b483e050f.tar.gz crawl-ref-96476ae4122b7dd20ebb1173389e426b483e050f.zip |
Make starcursed masses merge with a neighbour when damaged.
Whenever a starcursed mass sustains non-lethal damage, they will immediately
merge with a random adjacent starcursed mass. This gives players an option to
help supress their proliferation, so long as they do not ignore them for long.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r-- | crawl-ref/source/mon-abil.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h index fdaac770b8..8d1813cc43 100644 --- a/crawl-ref/source/mon-abil.h +++ b/crawl-ref/source/mon-abil.h @@ -26,5 +26,6 @@ void move_child_tentacles(monster * kraken); void move_demon_tentacle(monster * tentacle); void ancient_zyme_sicken(monster* mons); +void starcursed_merge(monster* mon, bool forced); #endif |