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authorDracoOmega <draco_omega@live.com>2012-12-13 23:14:08 -0330
committerAdam Borowski <kilobyte@angband.pl>2012-12-17 14:32:34 +0100
commit96476ae4122b7dd20ebb1173389e426b483e050f (patch)
tree8628432aa51452440bbed39636a7d9cd235203c9 /crawl-ref/source/mon-abil.h
parent031c4a2eb38a724e9210b995da8f1ecdca3dc9c2 (diff)
downloadcrawl-ref-96476ae4122b7dd20ebb1173389e426b483e050f.tar.gz
crawl-ref-96476ae4122b7dd20ebb1173389e426b483e050f.zip
Make starcursed masses merge with a neighbour when damaged.
Whenever a starcursed mass sustains non-lethal damage, they will immediately merge with a random adjacent starcursed mass. This gives players an option to help supress their proliferation, so long as they do not ignore them for long.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index fdaac770b8..8d1813cc43 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -26,5 +26,6 @@ void move_child_tentacles(monster * kraken);
void move_demon_tentacle(monster * tentacle);
void ancient_zyme_sicken(monster* mons);
+void starcursed_merge(monster* mon, bool forced);
#endif