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authorDracoOmega <draco_omega@live.com>2013-08-21 14:05:33 -0230
committerDracoOmega <draco_omega@live.com>2013-08-22 15:47:49 -0230
commitb0eebf247c7407e6a2bdb1547771f5286f9109c9 (patch)
treed77a3a323960dd465977cb81f93c78775fba6516 /crawl-ref/source/mon-abil.h
parent2ed80a31b3f54ceb03fabe685b7c7a70ee2e3261 (diff)
downloadcrawl-ref-b0eebf247c7407e6a2bdb1547771f5286f9109c9.tar.gz
crawl-ref-b0eebf247c7407e6a2bdb1547771f5286f9109c9.zip
Revise treant bee-keeping
Rather than a larger pool of slowly-replenshing durably-summoned bees and wasps, a treant now has a fixed 50% chance of spawning with 2-4 wasps inside it. These count as normal monsters for experience purposes, are not replenished, and will be released as a free action once the treant is reduced below 50% hp. Admittedly this makes them somewhat similar to normal band members, but the presence or absense of the band is concealed until the player has already commited to the battle (and may well be in melee range of the 'band leader'), making it harder to seperate the two of them.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index edf56a4062..c923180f64 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -42,5 +42,6 @@ bool lost_soul_spectralize(monster* mons);
int spawn_spirit_pack(const actor* target);
void waterport_touch(monster* nymph, actor* target);
+void treant_release_wasps(monster* mons);
#endif