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authorCharles Otto <ottochar@gmail.com>2010-07-25 10:46:32 -0400
committerCharles Otto <ottochar@gmail.com>2010-07-25 10:46:32 -0400
commitbeef49efaca5d0588bd982da9c52ed282f1bb1af (patch)
treef3b15e009f329aead4e07827616ad2f37ec8789d /crawl-ref/source/mon-abil.h
parentf34043d5a1397309a7a70cca8605ee5385d5aad6 (diff)
downloadcrawl-ref-beef49efaca5d0588bd982da9c52ed282f1bb1af.tar.gz
crawl-ref-beef49efaca5d0588bd982da9c52ed282f1bb1af.zip
Add a "demonic tentacle" monster, refactor tentacle code to support it
Add a demonic tentacle monster, suitable for use with the malign gateway spell. This is a tentacle with a fixed base position, and no monster acting as the "base" in the way the main kraken body does for kraken tentacles. Refactor some of the tentacle code to handle broken assumptions (there is no "head" monster in this case, so the tentacle end is what we pay attention to for damage synch, attitude checks etc.).
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index 367c1ee375..908ff1b4fb 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -20,5 +20,6 @@ void activate_ballistomycetes(monsters * monster, const coord_def & origin,
bool player_kill);
void move_kraken_tentacles(monsters * kraken);
+void move_demon_tentacle(monsters * tentacle);
#endif