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author | Charles Otto <ottochar@gmail.com> | 2010-06-13 23:20:58 -0400 |
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committer | Charles Otto <ottochar@gmail.com> | 2010-06-13 23:20:58 -0400 |
commit | c365caf02be986510091d814dba9b74738009a59 (patch) | |
tree | 72402dda5f9a0335ba8ceb50f7caf4e9930521e8 /crawl-ref/source/mon-abil.h | |
parent | 521d9546929ed9b71262701a0ed19997b4e3269a (diff) | |
download | crawl-ref-c365caf02be986510091d814dba9b74738009a59.tar.gz crawl-ref-c365caf02be986510091d814dba9b74738009a59.zip |
Let the main kraken body move again
There are still some bugs with this - in some circumstance the head
will attack the tentacles (just when the player is out of sight? not
really sure).
Damage propagation/tentacle cleanup still not handled.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r-- | crawl-ref/source/mon-abil.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h index 970ad29594..4159cc5640 100644 --- a/crawl-ref/source/mon-abil.h +++ b/crawl-ref/source/mon-abil.h @@ -20,4 +20,6 @@ void ballisto_on_move(monsters * monster, const coord_def & pos); void activate_ballistomycetes(monsters * monster, const coord_def & origin, bool player_kill); +void move_kraken_tentacles(monsters * kraken); + #endif |