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authorCharles Otto <ottochar@gmail.com>2010-06-13 23:20:58 -0400
committerCharles Otto <ottochar@gmail.com>2010-06-13 23:20:58 -0400
commitc365caf02be986510091d814dba9b74738009a59 (patch)
tree72402dda5f9a0335ba8ceb50f7caf4e9930521e8 /crawl-ref/source/mon-abil.h
parent521d9546929ed9b71262701a0ed19997b4e3269a (diff)
downloadcrawl-ref-c365caf02be986510091d814dba9b74738009a59.tar.gz
crawl-ref-c365caf02be986510091d814dba9b74738009a59.zip
Let the main kraken body move again
There are still some bugs with this - in some circumstance the head will attack the tentacles (just when the player is out of sight? not really sure). Damage propagation/tentacle cleanup still not handled.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index 970ad29594..4159cc5640 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -20,4 +20,6 @@ void ballisto_on_move(monsters * monster, const coord_def & pos);
void activate_ballistomycetes(monsters * monster, const coord_def & origin,
bool player_kill);
+void move_kraken_tentacles(monsters * kraken);
+
#endif