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authorDracoOmega <draco_omega@live.com>2014-02-13 05:18:45 -0330
committerDracoOmega <draco_omega@live.com>2014-02-13 05:18:45 -0330
commitfe507cf78ae0b1f83672348808943dcf635cde24 (patch)
tree3e27ce0f0f37f9e3d86f95bdda65bd1692ad5567 /crawl-ref/source/mon-abil.h
parent48ad3987cb9c79ccd8913825c84764c1ab90cf7f (diff)
downloadcrawl-ref-fe507cf78ae0b1f83672348808943dcf635cde24.tar.gz
crawl-ref-fe507cf78ae0b1f83672348808943dcf635cde24.zip
Automatically apply injury bond from guardian golems
Waiting for them to choose to cast it was too slow and unreliable for the effect, and wouldn't apply to any new creatures summoned afterward. Now it is simply automatically applied to all appropriate creatures immediately upon the golem's creation and each turn thereafter.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index 105f6ff5b2..feb343ef15 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -48,4 +48,6 @@ void check_grasping_roots(actor* act, bool quiet = false);
void siren_song(monster* mons);
void shock_serpent_discharge(monster* serpent);
+void guardian_golem_bond(monster* mons);
+
#endif