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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-13 17:05:45 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-05-13 17:05:45 +0100 |
commit | 2398eb5f414cf1c937c1d5ce2c747c370cbc627e (patch) | |
tree | 16cd1711638a50546ce9120750a80c3cb0bbab2e /crawl-ref/source/mon-act.cc | |
parent | 7b41838de5b634374233e7446b3ea39e32d4d8d2 (diff) | |
download | crawl-ref-2398eb5f414cf1c937c1d5ce2c747c370cbc627e.tar.gz crawl-ref-2398eb5f414cf1c937c1d5ce2c747c370cbc627e.zip |
Don't let monster avatars be distracted by gold
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
-rw-r--r-- | crawl-ref/source/mon-act.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc index 531ad855f5..55aedc6f37 100644 --- a/crawl-ref/source/mon-act.cc +++ b/crawl-ref/source/mon-act.cc @@ -2069,6 +2069,7 @@ void handle_monster_move(monster* mons) const int gold = gozag_gold_in_los(mons); if (!mons->asleep() + && !mons_is_avatar(mons->type) && !mons->wont_attack() && gold > 0) { for (int i = 0; i < gold; i++) |