summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/mon-act.cc
diff options
context:
space:
mode:
authorNicholas Feinberg <pleasingfung@gmail.com>2014-06-20 23:49:56 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-06-20 23:53:54 -0700
commit25bcbd27cf7670b42741cb68ac8dfa3c48cf9ae5 (patch)
treeebac2dfcb878e268fd6eb4e970f3d5b54ce51a4d /crawl-ref/source/mon-act.cc
parented8ba04e1629190c6c5c0db8fdf8240b4a20bb24 (diff)
downloadcrawl-ref-25bcbd27cf7670b42741cb68ac8dfa3c48cf9ae5.tar.gz
crawl-ref-25bcbd27cf7670b42741cb68ac8dfa3c48cf9ae5.zip
Make torpor snails give Slow instead of -Swift
To avoid certain issues with re-using durations in unexpected ways (-swift prevented casting Swiftness & gave a bad @ desc), and also allow the effect to straightforwardly be applied to player allies. (Answering the question, "wait, why does this only affect the player?) Their hd, ac, and damage have been shifted slightly downwards, and their xp multiplier has been shifted dramatically upward, in an attempt to avoid making them *too* much stronger.
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
-rw-r--r--crawl-ref/source/mon-act.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index cfcb3af113..3013df48de 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -2566,7 +2566,7 @@ static void _post_monster_move(monster* mons)
ancient_zyme_sicken(mons);
if (mons->type == MONS_TORPOR_SNAIL)
- torpor_snail_unswift(mons);
+ torpor_snail_slow(mons);
if (mons->type == MONS_ASMODEUS)
{