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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 20:52:32 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:27:44 -0400
commit5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (patch)
tree407015b2b5192d7c29a8922a6f3d28a96870c01e /crawl-ref/source/mon-act.cc
parent82193a2d1ca3e754cd6b398177d6293ae9afde85 (diff)
downloadcrawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.tar.gz
crawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.zip
Remove dart traps.
They had minimal damage and mechanical traps hardly generate anywhere anyway. In ossuaries (the only vaults with them, thank god), they've been mostly replaced with arrow traps or the floor.
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
-rw-r--r--crawl-ref/source/mon-act.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index 5e37606751..67e419af90 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -2881,7 +2881,6 @@ static int _estimated_trap_damage(trap_type trap)
switch (trap)
{
case TRAP_BLADE: return 10 + random2(30);
- case TRAP_DART: return random2(4);
case TRAP_ARROW: return random2(7);
case TRAP_SPEAR: return random2(10);
case TRAP_BOLT: return random2(13);