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authorShmuale Mark <shm.mark@gmail.com>2014-05-04 23:47:47 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-05 00:02:00 -0400
commita5424833455d53c6fb2d6d63a9e9feb38181cbf1 (patch)
treea7d2f09aa3374953a0b422d66c95cb0ba10abf03 /crawl-ref/source/mon-act.cc
parent23238270265ca678ef325505d69bdba4829162bf (diff)
downloadcrawl-ref-a5424833455d53c6fb2d6d63a9e9feb38181cbf1.tar.gz
crawl-ref-a5424833455d53c6fb2d6d63a9e9feb38181cbf1.zip
Remove spriggan enchanters.
The monster. It didn't really exist anywhere, nor did the idea seem to add too much to the good-sized danger that spriggans already posed.
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
-rw-r--r--crawl-ref/source/mon-act.cc12
1 files changed, 0 insertions, 12 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index 9a26b7bfe4..f6a0f1e100 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -1532,18 +1532,6 @@ bool handle_throw(monster* mons, bolt & beem, bool teleport, bool check_only)
return false;
}
- if (mons_class_flag(mons->type, M_STABBER)
- && mons->get_foe() != NULL)
- {
- // Stabbers going in for the kill don't use ranged attacks.
- if (mons->get_foe()->incapacitated())
- return false;
- // But assassins WILL use their blowguns in melee range, if their foe is
- // not already incapacitated and they have useful ammo left.
- else if (mons_has_incapacitating_ranged_attack(mons, mons->get_foe()))
- archer = true;
- }
-
// Don't allow offscreen throwing for now.
if (mons->foe == MHITYOU && !mons_near(mons))
return false;