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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 10:42:56 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-14 11:05:04 -0600
commitf79658290cfba25e9b1108889a64994f933d6e1f (patch)
tree08847e99d719e89487540106eea654850868ddf6 /crawl-ref/source/mon-act.cc
parentedb40d360931499a73b11273a2af2a7e1d5fe4f4 (diff)
downloadcrawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.tar.gz
crawl-ref-f79658290cfba25e9b1108889a64994f933d6e1f.zip
Melt away lava orcs.
When you strip away the fundamentally broken tension mechanic, you're left with a species that is essentially "Hill Orcs WITH FIRE". No effort has come forward with code to fix either aspect of them despite the length of time they've been around in trunk, and the code is littered with a very large number of special cases in their presence. Current lava orcs should be able to finish their games fine, but new starts are disallowed. There are a couple of bits I've left present but which will have no function for the moment, mostly related to interactions with lava (as there are a couple of species proposals floating around that benefit from having those interactions).
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
-rw-r--r--crawl-ref/source/mon-act.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index c1acf8c09b..5ce05a4956 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -67,7 +67,9 @@
static bool _handle_pickup(monster* mons);
static void _mons_in_cloud(monster* mons);
+#if TAG_MAJOR_VERSION == 34
static void _heated_area(monster* mons);
+#endif
static bool _is_trap_safe(const monster* mons, const coord_def& where,
bool just_check = false);
static bool _monster_move(monster* mons);
@@ -1780,7 +1782,9 @@ static void _pre_monster_move(monster* mons)
// Update constriction durations
mons->accum_has_constricted();
+#if TAG_MAJOR_VERSION == 34
_heated_area(mons);
+#endif
if (mons->type == MONS_NO_MONSTER)
return;
}
@@ -2035,7 +2039,9 @@ void handle_monster_move(monster* mons)
const bool avoid_cloud = mons_avoids_cloud(mons, cloud_num);
_mons_in_cloud(mons);
+#if TAG_MAJOR_VERSION == 34
_heated_area(mons);
+#endif
if (!mons->alive())
return;
@@ -4116,6 +4122,7 @@ static void _mons_in_cloud(monster* mons)
actor_apply_cloud(mons);
}
+#if TAG_MAJOR_VERSION == 34
static void _heated_area(monster* mons)
{
if (!heated(mons->pos()))
@@ -4167,6 +4174,7 @@ static void _heated_area(monster* mons)
print_wounds(mons);
}
}
+#endif
static spell_type _map_wand_to_mspell(wand_type kind)
{