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authorRaphael Langella <raphael.langella@gmail.com>2012-07-02 17:24:02 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-07-04 18:04:09 +0200
commit6d6c5ac847e4f5efbc1e6de79aa5641bcaf69dad (patch)
tree597b00fe92a7f4087cb24bb4c4d2c3d8eccdb37c /crawl-ref/source/mon-act.h
parent87c40161cad6ace4f6c2abbc0a8e9696df75ac30 (diff)
downloadcrawl-ref-6d6c5ac847e4f5efbc1e6de79aa5641bcaf69dad.tar.gz
crawl-ref-6d6c5ac847e4f5efbc1e6de79aa5641bcaf69dad.zip
Move handle_noattack_constrictions to actor.cc
Since it works for both monster and player. And rename it handle_constriction. Also remove has_constricted_this_turn it's simpler to just deal damage at the end of the turn.
Diffstat (limited to 'crawl-ref/source/mon-act.h')
-rw-r--r--crawl-ref/source/mon-act.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-act.h b/crawl-ref/source/mon-act.h
index 5002eb5b87..510943bc57 100644
--- a/crawl-ref/source/mon-act.h
+++ b/crawl-ref/source/mon-act.h
@@ -10,7 +10,6 @@ bool mon_can_move_to_pos(const monster* mons, const coord_def& delta,
bool just_check = false);
bool mons_can_move_towards_target(const monster* mon);
-void handle_noattack_constrictions(actor *attacker);
void handle_monsters(bool with_noise = false);
void handle_monster_move(monster* mon);