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authorRobert Vollmert <rvollmert@gmx.net>2010-09-12 13:47:10 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-09-12 13:47:49 +0200
commita305b4012a806653b8174823c915b55062283a8e (patch)
tree289cb725a0ddf96adba09429f4622e7d5232cd61 /crawl-ref/source/mon-act.h
parent6b6abc64ac62f8065b481babe0ff9229ab48360a (diff)
downloadcrawl-ref-a305b4012a806653b8174823c915b55062283a8e.tar.gz
crawl-ref-a305b4012a806653b8174823c915b55062283a8e.zip
Make aquatic monster chase instead of submerging if they can. (#2530)
This explicitly doesn't affect fleeing monsters since I'm not sure what they're supposed to do.
Diffstat (limited to 'crawl-ref/source/mon-act.h')
-rw-r--r--crawl-ref/source/mon-act.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-act.h b/crawl-ref/source/mon-act.h
index 5d4c8828e5..040aa166f3 100644
--- a/crawl-ref/source/mon-act.h
+++ b/crawl-ref/source/mon-act.h
@@ -7,6 +7,8 @@
#ifndef MONACT_H
#define MONACT_H
+bool mons_can_move_towards_target(const monster* mon);
+
void handle_monsters(void);
void handle_monster_move(monster* mon);