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authorAdam Borowski <kilobyte@angband.pl>2014-01-09 22:46:14 +0100
committerAdam Borowski <kilobyte@angband.pl>2014-01-10 01:27:07 +0100
commit08cb1a4dcf80dd9784e1cfd26729a000c13fe767 (patch)
tree1bac450446aa22ba68f871d3c239694929d1b24f /crawl-ref/source/mon-behv.cc
parenta735ae8250517f301fbf828a4f4cbc4924df3adb (diff)
downloadcrawl-ref-08cb1a4dcf80dd9784e1cfd26729a000c13fe767.tar.gz
crawl-ref-08cb1a4dcf80dd9784e1cfd26729a000c13fe767.zip
Drop some useless parentheses around comparisons.
Diffstat (limited to 'crawl-ref/source/mon-behv.cc')
-rw-r--r--crawl-ref/source/mon-behv.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-behv.cc b/crawl-ref/source/mon-behv.cc
index 70e43addc3..611f410fa8 100644
--- a/crawl-ref/source/mon-behv.cc
+++ b/crawl-ref/source/mon-behv.cc
@@ -1304,7 +1304,7 @@ void behaviour_event(monster* mon, mon_event_type event, const actor *src,
{
mon->behaviour = BEH_RETREAT;
}
- else if (!mons_is_cornered(mon) && (mon->hit_points > fleeThreshold))
+ else if (!mons_is_cornered(mon) && mon->hit_points > fleeThreshold)
mon->behaviour = BEH_SEEK;
else if (mon->asleep())
mon->behaviour = BEH_SEEK;