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author | Neil Moore <neil@s-z.org> | 2014-07-26 20:19:44 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-07-26 21:30:59 -0400 |
commit | d5a498d7779dc8482a0f5a3617df791904db4ecc (patch) | |
tree | 0ef802267779a049c82a5e12148778ce2aa433bf /crawl-ref/source/mon-behv.cc | |
parent | 03ece1401eba611041d179c21c966bc6896dcc3d (diff) | |
download | crawl-ref-d5a498d7779dc8482a0f5a3617df791904db4ecc.tar.gz crawl-ref-d5a498d7779dc8482a0f5a3617df791904db4ecc.zip |
Don't kill the player with zotdef rotting until 0 mhp.
Diffstat (limited to 'crawl-ref/source/mon-behv.cc')
-rw-r--r-- | crawl-ref/source/mon-behv.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-behv.cc b/crawl-ref/source/mon-behv.cc index f5978d52e0..d4228d9117 100644 --- a/crawl-ref/source/mon-behv.cc +++ b/crawl-ref/source/mon-behv.cc @@ -285,7 +285,7 @@ void handle_behaviour(monster* mon) // If the rot would reduce us to <= 0 max HP, attribute the // kill to the monster. - if (loss >= you.hp_max_temp) + if (loss >= you.hp_max) ouch(loss, mon->mindex(), KILLED_BY_ROTTING); rot_hp(loss); |