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authorRobert Vollmert <rvollmert@gmx.net>2009-11-06 20:39:11 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-06 20:41:29 +0100
commitceb51161c896f17a951b0ba2bbd4b48f8fead13a (patch)
tree6fb22b76e7cda0eeb93e82db1d853f664765fc13 /crawl-ref/source/mon-cast.cc
parentf858cfc60235a5cfb86dd2a2c510dde5e130a4bf (diff)
downloadcrawl-ref-ceb51161c896f17a951b0ba2bbd4b48f8fead13a.tar.gz
crawl-ref-ceb51161c896f17a951b0ba2bbd4b48f8fead13a.zip
Replace global see_cell by observe_cell and disambiguate old uses.
Calls to plain see_cell(pos) were replaced with either observe_cell(pos) or you.see_cell(pos). observe_cell where related to drawing the interface and messaging, you.see_cell for game mechanics, and one or the other in less clear cases (targetting, say).
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r--crawl-ref/source/mon-cast.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index 25d217e1dc..1878967d44 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -2085,7 +2085,7 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
if (spell_is_direct_explosion(spell_cast))
{
const actor *foe = monster->get_foe();
- const bool need_more = foe && (foe == &you || see_cell(foe->pos()));
+ const bool need_more = foe && (foe == &you || observe_cell(foe->pos()));
pbolt.in_explosion_phase = false;
pbolt.explode(need_more);
}
@@ -2323,7 +2323,7 @@ void mons_cast_noise(monsters *monster, bolt &pbolt, spell_type spell_cast)
{
target = "DEAD FOE";
}
- else if (in_bounds(pbolt.target) && see_cell(pbolt.target))
+ else if (in_bounds(pbolt.target) && observe_cell(pbolt.target))
{
if (const monsters* mtarg = monster_at(pbolt.target))
{