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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-31 21:28:05 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-31 21:33:34 -0700
commit838f727e50f8fe6fd7f906f2bfb0d120ab0ac62a (patch)
tree52615508832f035db4ba660c55e84df6c84883f0 /crawl-ref/source/mon-cast.cc
parent6a83109defc1ef0639d5a9296b1f1d8263a91c81 (diff)
downloadcrawl-ref-838f727e50f8fe6fd7f906f2bfb0d120ab0ac62a.tar.gz
crawl-ref-838f727e50f8fe6fd7f906f2bfb0d120ab0ac62a.zip
Add the new monster spell 'Corrosive Bolt'
As part of the continuing quest to add more acid to more places. For now, it's on deep elf sorcerers (replacing b. draining), tengu reavers (replacing one of the venom bolts in one of their spellbooks), and a./liches (replacing the bolt of draining in one of their spellbooks).
Diffstat (limited to 'crawl-ref/source/mon-cast.cc')
-rw-r--r--crawl-ref/source/mon-cast.cc9
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index 12615c9313..31542b2afa 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -1075,6 +1075,15 @@ bolt mons_spell_beam(monster* mons, spell_type spell_cast, int power,
beam.flavour = BEAM_DRAIN_MAGIC;
break;
+ case SPELL_CORROSIVE_BOLT:
+ beam.colour = YELLOW;
+ beam.name = "corrosive bolt";
+ beam.damage = dice_def(3, 9 + power / 17);
+ beam.flavour = BEAM_ACID;
+ beam.hit = 17 + power / 25;
+ beam.is_beam = true;
+ break;
+
default:
if (check_validity)
{