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authorAdam Borowski <kilobyte@angband.pl>2013-07-10 19:26:42 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-07-10 19:26:42 +0200
commit1addaaf8ee92de5060fdb436f93251843abd2035 (patch)
tree1e7c5e4eeb4fe08527bb2fbfd15c1d6f4957a33e /crawl-ref/source/mon-chimera.cc
parent1bc77d242ca25376a8a86a79614afa345c1f0c8b (diff)
downloadcrawl-ref-1addaaf8ee92de5060fdb436f93251843abd2035.tar.gz
crawl-ref-1addaaf8ee92de5060fdb436f93251843abd2035.zip
Bye bye clinging.
With player clinging removed, monster doesn't make much sense. Note that I personally somehow like clinging -- even if it's rarely useful except early on, it was quite harmless. However, I'm strongly against having players and monsters inconsistent when there's no very good reason. Thus, reverting this and MarvinPA's change is an option. Just please keep or revert them together.
Diffstat (limited to 'crawl-ref/source/mon-chimera.cc')
-rw-r--r--crawl-ref/source/mon-chimera.cc5
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/mon-chimera.cc b/crawl-ref/source/mon-chimera.cc
index 98033bf470..848efc66ab 100644
--- a/crawl-ref/source/mon-chimera.cc
+++ b/crawl-ref/source/mon-chimera.cc
@@ -138,10 +138,7 @@ void ghost_demon::_apply_chimera_part(monster* mon, monster_type part,
else if (mons_flies(&dummy))
mon->props["chimera_wings"].get_int() = partnum;
- // Check for a legs part. Jumpy behaviour (jumping spiders) should
- // override normal clinging.
- if (dummy.is_jumpy()
- || (dummy.can_cling_to_walls() && !mon->props.exists("chimera_legs")))
+ if (dummy.is_jumpy() && !mon->props.exists("chimera_legs"))
{
ev = dummy.ev;
mon->props["chimera_legs"].get_int() = partnum;